More of the same!
I have begun working on a new tutorial; once all of drawing the head has been posted, the next tutorial will be on drawing hands.
Pixel Fonts (almost all that I have installed) :feat. cutie size ↴15x5|handy|8-bit-1-6|5x5 Pixel|apple|angie atore|copy 10 56|
elektra | golden sun | final-fantasy | final fantasy vii | minipower | press start 2p | puke force 8 | Munro Narrow /Munro /Munro Small | pf arma five | pf tempesta five | pf ronda seven | pf tempesta seven | pixel unicode | pixelade | pixelmix | silkscreen /silkscreen expanded | skinny | smallest pixel 7 | symtext | super effective | Visitor TT1 BRK | victors pixel | Visitor TT2 BRK | volter | wendy | xg pixo
i found some old old old old old old sketches i did when i was first learning to use photoshop
project for ad234
had to pick from a list of songs and design a 30 second clip in the style of oskar fischinger
you should view it in full screen
I promised that I would show a quick process of how I painted this haha. It’s not exactly a tutorial since it doesn’t really….teach anything…uhm sorry ;__;/ But yeah, I mainly just slap things on and try and blend them so they don’t look too blocky and stuff.
Sorry for my messy handwriting as well!
Someone requested a hand tutorial, so I rambled. I didn’t even get to everything I would like to, so here is a part!
Thanks. I’ve been consciously trying to get better at hands for ten years, and I still suck, so I’m always grateful for new tutorials. Someday, one diagram, one line is gonna click it for me. This one’s great.
A quickly thrown together tutorial just to show the practical applications of Gradient Maps for painting purposes.
I would still do some paint overs or even use multiple gradient maps to get your desired colored effect. But this is a good way of quickly getting a LOT of color experimenting done in like a minute. This is about as close as Photoshop gets to a “make art” button.
I hope you folks find this helpful!
Holy dang you put that together so fast!
I just wanted to add, you can do quite a lot with Gradient Maps because they’ll behave just like any other Photoshop Layer. If you want, you can apply a layer mask so that a gradient map only works on part of your image. You can even change the layer blending mode to dramatically alter or soften the completed effect.
I essentially managed to paint a comic book set during a forest fire using primarily black and white and two gradient maps. Having figured out the gradient maps early on, I was able to apply them to the following pages and paint using only white and black on the layers below the gradient maps. After it got as far as it could at that stage, I applied a layer mask to the gradient maps to heighten or soften its effect in certain spaces, like getting shadows in trees or even introducing a deep blue gradient map to make steel armor show colder.
YES. THIS. You may still need to do touchups on top, but Gradient Maps > Multiply/Hue/Color layers to add color after greyscale. Those layer types are useful, but in smaller doses, not for applying a color base.
Having troubles with facial angles in your drawing style?
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.
I highly recommend it.